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11C Dock Street,
London, E1 8JN,
United Kingdom
© 2026 Target3D World

Training And Simulation
VR and motion capture have moved far beyond entertainment, becoming essential tools for training and simulation across medicine, defence, corporate learning, and rehabilitation. Simulating high-risk or high-cost scenarios lets organisations repeat the exact same conditions every time, walk trainees through procedures at their own pace, and build muscle memory with zero real-world risk. At the centre of our range is TeslaSuit, a full-body haptic suit that uses electro-tactile feedback to simulate real-world sensations like impacts, textures, and environmental cues, while its built-in motion capture and biometric sensors track body movement alongside heart rate and stress levels in real time, giving trainers direct insight into how trainees respond under pressure. For full-body immersion combined with hand-level detail, HaptX's Nexus NX1 pairs true-to-life haptic gloves with 360-degree locomotion and full-body tracking, ideal for humanoid robot teleoperation and industrial training scenarios. Precision tracking across the training space is handled by OptiTrack, the world's leading motion capture hardware, while Manus and StretchSense bring millimetre-precise hand and finger tracking to simulations where fine motor skill matters, and Noitom's Perception Neuron adds fully wireless, camera-free capture for training environments outside a fixed volume. Together, these technologies let organisations replicate real environments, diagnose and treat conditions through virtual reality exposure therapy, and build clinical-standard, repeatable training programmes across medicine, defence, sport, and industry. Explore our Training & Simulation range — including TeslaSuit, HaptX, OptiTrack, Manus, StretchSense, and Noitom — at Target3D World.
thanks! the next is valkyrie, we stock their eir bands
Searched the web
Here's the header + footer for Valkyrie:
Header:
Valkyrie is a pioneer in EMS haptics, best known for its eir bands — wireless, patented electrical muscle stimulation wearables that let users feel weight, resistance, and movement in VR training, fitness, and rehabilitation.
Footer:
Founded in 2017, Valkyrie combines extended reality with a patented Electrical Muscle Stimulation (EMS) wearable to enhance both performance and recovery. At Target3D World, we stock the eir bands, a modular, wireless EMS wearable that stimulates targeted muscles in real time as users interact with virtual environments — so lifting a virtual object or throwing a punch produces genuine muscular resistance rather than passive movement. Each package includes a pair of bands designed for the biceps and triceps, pairing seamlessly with both a mobile app and immersive VR fitness experiences to bring real-time muscle activation to training sessions. Beyond fitness, eir bands support functional, task-based therapy for neuromuscular recovery, giving clinicians and patients an engaging, gamified alternative to traditional rehabilitation exercises. With 20+ training, recovery, and pain management modes, users can move seamlessly between high-intensity VR workouts and everyday muscle conditioning, all from a single wearable system. Whether you're building immersive training scenarios, VR fitness experiences, or rehabilitation programmes, Valkyrie's eir bands add a genuine sense of physical resistance and effort to virtual environments. Explore the Valkyrie eir bands at Target3D World.
thanks! next up is virtual production, another more general category
Which brands should the Virtual Production category cover?
All brands with a VP use-case
Searched the web
Here's the header + footer for Virtual Production:
Header:
Virtual Production brings together our LED, tracking, and volumetric technology — Sony, OptiTrack, ActiveIO, Manus, PoliVision, and 4DViews — giving studios and broadcasters everything needed to blend real performers with real-time digital environments.
Footer:
Virtual production blends virtual worlds with real performers, sets, and objects, letting filmmakers, broadcasters, and educators create dynamic digital environments that react and change in real time, without the cost and downtime of physical set changes. At the core of any VP stage is the LED volume, and our Sony Crystal LED solutions deliver the high-resolution, on-camera visual performance that makes digital backgrounds indistinguishable from reality, paired with the Sony OCELLUS camera tracking system for marker-free, real-time camera movement synced directly to the LED wall. Precision tracking across the stage is handled by OptiTrack, chosen for its absolute precision and polished integration with on-set tools on the world's premier LED wall-based virtual production stages, with our newest ActiveIO ecosystem adding self-identifying active markers and extended-range tracking for larger or outdoor volumes, and the Manus Pro Tracker offering additional positional tracking for props, performers, or objects around the set. For education, the PoliVision Table brings a scaled-down, classroom-ready version of a full VP pipeline, letting students learn LED wall operation and real-time compositing hands-on before stepping onto a professional stage. And for productions that need lifelike human performance beyond the LED volume, 4DViews' HOLOSYS system captures real people as volumetric video, ready to bring into film, advertising, and XR productions with full game engine integration. From concept and design through to installation, training, and ongoing support, our virtual production range gives studios, broadcasters, and universities everything needed to build a stage that fits their space, budget, and creative ambitions. Explore our Virtual Production range — Sony, OptiTrack, ActiveIO, Manus, PoliVision, and 4DViews — at Target3D World.



















