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Captury
Born from years of research at the Max Planck Institute for Informatics, Captury set out to make motion capture suits obsolete, and today delivers real-time full body, finger, and facial tracking for multiple performers in a single interface. At Target3D World, we stock the Captury range built around CapturyLive, a turnkey hardware and software solution that processes video from a scalable array of cameras, from four up to 12 or more, to generate real-time 3D motion data streamed live into leading animation software and game engines like Unreal, Unity, and MotionBuilder. For post-production work, Captury Studio offers the same markerless flexibility with tools for synchronising and calibrating footage from a wide range of sources, from high-end film cameras to consumer camcorders, and can track an arbitrary number of actors even in outdoor or cluttered environments. Because there are no markers, suits, or specialised hardware required, performers can simply step in front of the cameras and start moving, making Captury a natural upgrade path for studios already using marker-based systems like OptiTrack who want to add fast, low-friction markerless capture alongside it. Well suited to game development, VFX and film, live and location-based entertainment, and biomechanics research, Captury streamlines character animation and reduces the time and cost of traditional mocap workflows. Explore the Captury range, including CapturyLive and Captury Studio, at Target3D World.







