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Animation And Vfx
Motion capture makes character animation faster, cheaper, and more realistic, whether you're recreating multi-character interaction, sports movement, or simple ambient animation that's much harder to achieve convincingly by hand. One client captured 100 animation cycles in a single day using an OptiTrack PrimeX system, work they estimated would have taken one animator six weeks to complete. Our OptiTrack cameras remain the industry standard for high-volume, high-precision body capture, while Noitom's Perception Neuron adds fully wireless, camera-free capture for animators and game developers who need to shoot outside a fixed volume. For hand and finger performance, Manus and StretchSense bring millimetre-precise glove-based tracking to character animation, letting studios capture natural hand gestures and finger articulation alongside full-body data. And for productions that want to skip traditional rigging entirely, 4DViews' HOLOSYS volumetric capture system integrates directly with Unreal Engine, Unity, Houdini, and Blender, letting real human performance be dropped straight into high-end VFX and stylised animated sequences, complete with natural clothing flow, hair movement, and expression. Whether you're producing film, TV, games, or commercial animation, our range gives you the tools to bring real performance into your pipeline faster and more affordably than animating from scratch. Explore our Animation & VFX range — OptiTrack, Noitom, Manus, StretchSense, and 4DViews — at Target3D World.













