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Markerless
Captury was built to make motion capture suits obsolete, growing out of years of research at the Max Planck Institute for Informatics into a system that delivers real-time full body, finger, and facial tracking for multiple performers at once. At Target3D World, we stock the full Captury range, built around CapturyLive, a turnkey hardware and software solution that processes video from a scalable array of cameras to generate real-time 3D motion data streamed directly into leading animation software and game engines like Unreal, Unity, and MotionBuilder. For post-production work, Captury Studio offers the same markerless flexibility with tools to synchronise and calibrate footage from a wide range of camera sources, capable of tracking an arbitrary number of actors even in outdoor or cluttered environments. Because there are no markers, suits, or specialised hardware required, performers can simply step in front of the cameras and start moving, making Captury a natural fit for studios wanting fast, low-friction markerless capture, whether working alongside or instead of a traditional marker-based system. Well suited to game development, VFX and film, live and location-based entertainment, and biomechanics research, Captury removes the time and cost of traditional mocap setup without compromising on tracking quality. Explore the Captury range, including CapturyLive and Captury Studio, at Target3D World.







